Sensorimotor grounding of metaphor
A fierce debate regarding the representational nature of concepts has been swirling in cognitive psychology for several decades now. I’m interested in when and how conceptual representations are grounded in the perceptual and motor systems responsible for their acquisition. In my current project, I am examining whether figurative language comprehension is grounded. My ChatLab colleagues and I created and normed a set of metaphorical and literal sentence stimuli, where motion (e.g. scurry, hop) and sound (e.g. sizzle, groan) verbs are used metaphorically. If the involvement of motor and auditory cortices contributes to the comprehension of action and sound words, even when they are used figuratively, then patients with impaired motor circuitry yet intact auditory processing should be impaired in the comprehension of action metaphors relative to sound metaphors. This study was submitted as a Registered Report to Cortex and has been given in-principle acceptance in advance of data collection.
Aesthetic appreciation of “action paintings”
Jackson Pollock, a key figure in the abstract expressionist movement, famously created his paintings through action, by literally dripping and pouring paint onto the canvas. This particular style of gestural abstraction was dynamic and vigorous, and emphasised the physical act of painting in itself as essential to the finished piece. I am interested in whether people cognitively simulate action when they view action paintings, and how this affects their aesthetic appreciation of the work. I am currently examining whether the aesthetic appreciation of action paintings changes in Parkinson’s disease patients who may have more difficulty simulating action.
Action representations in gesture
Why do we gesture when we speak? What can co-speech gestures tell us about thought? Current theories of gesture production have proposed that gestures are the product of cognitively simulated action (Hostetter & Alibali, 2008), and, more recently, that gestures schematize spatio-motoric information for conceptualisation (Kita, Alibali & Chu, 2017). My PhD thesis examined how gestures change when the motor circuitry underlying action representation and simulation is compromised – in patients with Parkinson’s disease. A key finding was that Parkinson’s patients are more likely to gesture about others’ actions from a third-person perspective (or “observer viewpoint”), while controls are more like to gesture from a first-person perspective (“character viewpoint”).